|Intelligent Systems And Their Societies||Walter Fritz|
The designer gives an artificial IS its main objective. In our case the main objective, which we have included in the program, is to please the person operating the system. The person expresses her/his approval or disapproval of an action done by the General Learner (GL) by pressing "command up arrow" or "command down arrow" on the keyboard.
Since the GL is not a parallel system it is in a continuous cycle of sensing, selecting responses and acting. The senses of the GL detect mouse and keyboard inputs. The system represents mouse movements, made by the person, as straight or curved lines on the screen.
The "sense" function perceives these movements. Also, with the mouse, the person can point, move drawings on the screen or erase them. We can view mouse inputs as something the system "sees". They remain in the situation until changed. We can view keyboard inputs as something the system "hears". They remain in the situation for only one cycle and the system represents them in a separate window. The GL has these two senses.
As in all ISs, the type and amount of senses it has determines the extent of its environmental view. The system perceives these sense inputs and then sends them to the "brain" function. Thus, obviously, the capabilities of the system's brain are directly limited by the system's senses.
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